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01 / INSTRUCTIONAL DESIGN

Begin with the learner.
Design for understanding.

Learning experiences that connect educational goals with pedagogy, digital technology and thoughtful interaction. The starting point is always the learner, the context and the learning need.

Learner & context→Learning outcomes→Meaningful activity→Reflection & assessment

FEATURED / SCENARIO-LED LEARNING

Illustrative workplace coaching conversation

GILBERT’S PHARMACY

Better conversations.
Stronger teams.

A course introducing the GROW coaching model, with a new interactive extension that lets learners practise a conversation and reflect on their choices.

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ORIGINAL ROLE

Instructional design, learning research, content development, UX & assessment design

ORIGINAL TOOLS

Mindsmith · Adobe Photoshop

LEARNING FOCUS

Coaching communication through Gilbert’s core values

ADDITIONAL LEARNING EXPERIENCES

Different formats.
The same care for learning.

A CONNECTED DESIGN PRACTICE

Structure that helps.
Space to participate.

Clear outcomes, purposeful activities and appropriate assessment belong in the same conversation.

Arhum’s approach combines instructional design principles with digital pedagogy, UX, accessibility and emerging technologies. The work spans structured courses, interactive activities and visual learning resources.

Explore the CMALT portfolio ↗

CONTINUE EXPLORING

What happens beyond the screen?

Explore research-led immersive learning and questions about AI in education.

Emerging technologies ↗